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Defrag Demo 2

Quite a bit was rewritten or redesigned… just go to show that developers should understand as much of what they’re going to code before they start coding.

This game will be published on Friday at 11:45! And all of our readers know that we’re not ashamed of publishing crap, so expect a game at that time!

There remain three many significant tasks:

  • Background image and sound… maybe this game will be the my first that isn’t floating in a field of white?
  • A game completed screen.
  • A menu system with level-jumping support. This probably won’t make the cut.
  • Movement of the segments is pretty cheap and stiff: it works by sliding the pieces rather than determining where the mouse is an seeing if it can be jumped there. This’ll have to be fixed because it will frustrate players.
  • Track the number of moves made and compare against target minimum values. Everyone loves a challenge! Reporting this to the players should make the game more engaging (we think).

I don’t know of any bugs (aside from a weird centering problem on one of the levels) so any bug reports are much appreciated! Any way, here it is. Anyone want to design some levels? =)

Full of fragmented goodness!

Full of fragmented goodness!

One Comment

  1. Josh says:

    Very cool. Go go Friday! On the last level, I put the green 2 and the green 3 underneath the green 1, and I couldn’t move the 1 into the bottom row.

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