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Posts under ‘Flash Games’

Unit movement around arbitrary polygons

Although it is totally unoptimized, the best path isn’t taken, and there are loads of quirks, the implementation needs polish, and it was harder than it should have been, but I present to you 40 ants dodging 4 arbitrary polygons!

Defrag Beta 2…

Just goes to show you that nothing is the last word until it is the last word =)
Added:

Friendly messages which are not remotely humorous.
More levels — more still needed.
A level selection bar and the levels now persist in a replayable form.
The number of moves made are tracked and rated against a target.
Mochi Ad integration.

Up to [...]

Defrag Demo 2

Quite a bit was rewritten or redesigned… just go to show that developers should understand as much of what they’re going to code before they start coding.

This game will be published on Friday at 11:45! And all of our readers know that we’re not ashamed of publishing crap, so expect a game at that time!

Full of fragmented goodness!

Defrag Demo

Defrag is a game based on the process your computer goes through when it removes the gaps between file pieces. The goal of Defrag is to sort the pieces of data so they are in order and don’t have any gaps.

Full of fragmented goodness!

The Graveyard

Happy New Years everyone!
A minor release today for Ant Invaders –

Ant Invaders is Reborn!

After cutting our teeth on Tree Climber, Ant Invaders was published to Kongregate last weekend with favorable results. I’d like to say a big “Thank you” to everyone who played and commented on this prototype, and I’m happy to say that your enthusiasm has revived my enthusiasm and a whirlwind of high-fives and air-punches.

Vine Climber Published

Well, it doesn’t have much of a goal… and it isn’t fun… but it is our first finished game! Play (and vote 5 stars!) at http://www.kongregate.com/games/alexeisenhart/vine-climber
Interesting data:
Time until “First Post!1″: 25 seconds
Time until accusations of theft: 5 minutes

Endurance Demo 2

Oy, Lots of shoveling today and a late night of coding. Anyone else feel the pain of this weekend’s Nor’ Easter?

CAN YOU ENDURE IT?!

Quick points:
We’re still here and we’re sorry we left. We’re competing for the most endearing game. Ha! As if; we’d love to make an endearing game. Name of the contest is endurance… and if you’re still reading then you deserve to play…

Hexagonal A-Star Pathfinding

Here’s a demo of functioning hexagonal A* pathfinding in Flash. My implementation is inefficient and a slow in certain circumstances, but it *does* work.