Although it is totally unoptimized, the best path isn’t taken, and there are loads of quirks, the implementation needs polish, and it was harder than it should have been, but I present to you 40 ants dodging 4 arbitrary polygons!
Posts Tagged ‘Ant Invaders’
The Graveyard
Happy New Years everyone!
A minor release today for Ant Invaders –
It’s dark…
This one is unexciting and anti-climatic. I gotta get some direction, man! The first one creates a new SpotLight on every frame. Why did I do this? Before I started playing with inverse masks, I’d gotten the idea in my head that every frame I’d be modifying a mask’s graphics directly. D’oh.
I have your update right here!
I think the bugs that plagued the last version have been fixed. Let me know if anything seems strange here. The dots may appear to hop like frogs if they collide with the level obstacles, but this is just an illusion and you should try to take fewer drugs.
One particularly nasty bug was [...]
How does this feel?
This a satisfying release and feels like a game almost. It features three armies on the battle field and some neat UI elements.
A little more fun
When you destroy all the Red dots, they will come back at 110% the strength! Oh the huge matinee! The enemy moves, you try to kill them… there are pie charts for health and lots of attack lines!