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Posts Tagged ‘Isometric’

Hexagonal A-Star Pathfinding

Here’s a demo of functioning hexagonal A* pathfinding in Flash. My implementation is inefficient and a slow in certain circumstances, but it *does* work.

Isometric Tiles with Perspective

Ever want to make an isometric tile based game? Yeah, me to. Tile engines can be very speed-efficient, allow for quick level reskinning, and they are WAY FUN to program!