Runtime images loading is awesome! That’s right folks, all images are now loaded at runtime through XML config files. Goes something like this:
Main: I want a new world. Create a World and load “map.xml”.
World: I feel great! Hm, I’m supposed to load “iso_tiles.xml” into a TileMapper.
TileMapper 1: Hi there! [...]
Posts Tagged ‘Tiles’
Isometric Engine
Isometric Tiles with Perspective
Ever want to make an isometric tile based game? Yeah, me to. Tile engines can be very speed-efficient, allow for quick level reskinning, and they are WAY FUN to program!