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Posts Tagged ‘Tiles’

Isometric Engine

Runtime images loading is awesome! That’s right folks, all images are now loaded at runtime through XML config files. Goes something like this:
Main: I want a new world. Create a World and load “map.xml”.
World: I feel great! Hm, I’m supposed to load “iso_tiles.xml” into a TileMapper.
TileMapper 1: Hi there! [...]

Isometric Tiles with Perspective

Ever want to make an isometric tile based game? Yeah, me to. Tile engines can be very speed-efficient, allow for quick level reskinning, and they are WAY FUN to program!